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作者简介: 林亚军(1970—),男,辽宁省葫芦岛人,博士研究生,高级工程师,研究领域为军事装备仿真。 |
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刘剑超(1982—),男,硕士研究生,工程师。 |
Copy editor: 张培培
收稿日期: 2020-07-24
修回日期: 2020-10-28
网络出版日期: 2021-06-10
Research on Key Technologies of Large-scale 3D Scene Rendering
Received date: 2020-07-24
Revised date: 2020-10-28
Online published: 2021-06-10
林亚军 , 刘剑超 , 王伟 . 大规模三维场景绘制关键技术研究[J]. 指挥控制与仿真, 2021 , 43(3) : 79 -83 . DOI: 10.3969/j.issn.1673-3819.2021.03.016
In this paper, several key technologies in large-scale 3D scene rendering are studied, and an atmospheric scattering model based on precomputing look-up table is proposed, which can accurately simulate the following lighting effects in the atmosphere; a delay coloring method is proposed, and the rendering process is given, which has unique advantages compared with other rendering process organization methods, and it analyzes three dimensional solid model, mesh with refraction effect, the characteristics of several rendering modes of starry sky and non solid effect. The multi sampling technology is used to eliminate the sawtooth effect on the triangle boundary, and the multi sampling and detection methods are redesigned in the delayed coloring mode. Finally, the research content is applied in a certain flight simulator and a certain flight and command simulation training system, the rendering effect is lifelike, which effectively solves the problems such as obvious sawtooth and untrue illumination in engineering practice.
Key words: rendering; large-scale 3D scene; delayed coloring; multiple sampling
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