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Research on Key Technologies of Large-scale 3D Scene Rendering
Received date: 2020-07-24
Revised date: 2020-10-28
Online published: 2021-06-10
In this paper, several key technologies in large-scale 3D scene rendering are studied, and an atmospheric scattering model based on precomputing look-up table is proposed, which can accurately simulate the following lighting effects in the atmosphere; a delay coloring method is proposed, and the rendering process is given, which has unique advantages compared with other rendering process organization methods, and it analyzes three dimensional solid model, mesh with refraction effect, the characteristics of several rendering modes of starry sky and non solid effect. The multi sampling technology is used to eliminate the sawtooth effect on the triangle boundary, and the multi sampling and detection methods are redesigned in the delayed coloring mode. Finally, the research content is applied in a certain flight simulator and a certain flight and command simulation training system, the rendering effect is lifelike, which effectively solves the problems such as obvious sawtooth and untrue illumination in engineering practice.
Key words: rendering; large-scale 3D scene; delayed coloring; multiple sampling
LIN Ya-jun , LIU Jian-chao , WANG Wei . Research on Key Technologies of Large-scale 3D Scene Rendering[J]. Command Control and Simulation, 2021 , 43(3) : 79 -83 . DOI: 10.3969/j.issn.1673-3819.2021.03.016
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