Command Control and Simulation >
Design and Implementation of 3D Real-time Display System of Sea Battle Field
Received date: 2017-12-16
Revised date: 2018-02-26
Online published: 2022-05-09
This paper presents a design scheme based on Unity3D engine for real-time maritime battlefield 3D situation display system. First of all, the paper briefly analyzes the features and advantages of display system based on Unity3D engine, elaborates the method of building a display system with Unity3D,and then analyzes the key technologies of optimization of database connection, timing driving and attitude adjustment in detail. At last,an example system is build and tested. The test results show that the system can achieve the purpose of real-time display of three-dimensional situation.
JIANG Bo , CHENG Jian-qing , ZHU Wei . Design and Implementation of 3D Real-time Display System of Sea Battle Field[J]. Command Control and Simulation, 2018 , 40(2) : 106 -109 . DOI: 10.3969/j.issn.1673-3819.2018.02.020
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