
Evaluation of Joint Fire Strike Planning Effect Based on Asymmetric Game
SONG Zhi-feng, LIU Hao, SUN Qi
Evaluation of Joint Fire Strike Planning Effect Based on Asymmetric Game
In this paper, the dynamic deduction and quantitative evaluation of the game model of joint fire strike and confrontation under asymmetric situation are carried out. Breaking through the traditional victory and defeat evaluation framework, this paper designs multiple measurement standards that can reflect the advantages and disadvantages of mission planning under asymmetric situation. It sorts out the asymmetric evaluation indexes that can measure the evaluation results of mission planning from the network system value, ammunition utilization rate and target damage degree respectively, so as to realize the evaluation of mission planning effect under asymmetric situation. Through making the original system and simulation experiment, the pertinence and effectiveness of the effect evaluation are verified, and the optimal battlefield strategy that both sides should adopt under asymmetric situation is quantitatively analyzed, which provides reference suggestions for the selection of joint fire strike tactics under asymmetric situation.
joint fire strike; asymmetric situation; confrontation game; mission planning; effect evaluation {{custom_keyword}};
表1 任务规划格式示例 |
部队编号 | 目标编号 | 弹种 | 规划时刻/s | 打击时刻/s |
---|---|---|---|---|
D119 | W108 | G-1弹 | 0 | 30 |
表2 红方火力打击部队配置 |
部队编号 | 部队名称 | 弹种 | 火力打击能力 |
---|---|---|---|
W111 | 直升机中队 | A-1弹 | 20 |
W111 | 直升机中队 | A-2弹 | 15 |
W112 | 轰炸机1中队 | B弹 | 30 |
W112 | 轰炸机2中队 | B弹 | 30 |
W115 | 远程炮兵阵地 | E弹 | 8 |
W116 | 远程炮兵阵地 | E弹 | 8 |
W117 | 导弹发射阵地 | F-1弹 | 12 |
W117 | 导弹发射阵地 | F-2弹 | 10 |
W118 | 导弹发射阵地 | F-1弹 | 12 |
W118 | 导弹发射阵地 | F-2弹 | 10 |
W119 | 常规炮兵阵地 | G-1弹 | 6 |
W119 | 常规炮兵阵地 | G-2弹 | 5 |
W120 | 常规炮兵阵地 | G-1弹 | 6 |
W120 | 常规炮兵阵地 | G-2弹 | 5 |
表3 蓝方火力打击部队配置 |
部队编号 | 部队名称 | 弹种 | 火力打击能力 |
---|---|---|---|
D111 | 直升机中队 | A-1弹 | 20 |
D112 | 轰炸机1中队 | B弹 | 30 |
D113 | 防空导弹阵地 | C弹 | 5 |
D114 | 飞弹营阵地 | D弹 | 3 |
D115 | 远程炮兵阵地 | E弹 | 8 |
D117 | 导弹发射阵地 | F-1弹 | 12 |
D117 | 导弹发射阵地 | F-2弹 | 10 |
D119 | 常规炮兵阵地 | G-1弹 | 6 |
D119 | 常规炮兵阵地 | G-2弹 | 5 |
表4 不对称态势下的动态任务规划 |
部队编号 | 目标编号 | 弹种 | 规划执行 时刻 | 打击开始 时刻 |
---|---|---|---|---|
D117 | W111 | F-1弹 | 0 | 60 |
D115 | W112 | E弹 | 0 | 120 |
D119 | W114 | G-1弹 | 180 | 210 |
D115 | W113 | E弹 | 180 | 300 |
D117 | W113 | F-1弹 | 360 | 420 |
D111 | W127 | A-1弹 | 360 | 960 |
D112 | W128 | B弹 | 360 | 1560 |
D119 | W130 | G-1弹 | 390 | 420 |
D119 | W130 | G-2弹 | 600 | 630 |
D117 | W117 | F-2弹 | 720 | 780 |
D111 | W129 | A-1弹 | 1860 | 2460 |
D112 | W120 | B弹 | 3360 | 4560 |
表5 战法策略表 |
策略编号 | 战法策略名 | 规划优先度排序 |
---|---|---|
No.1 | 生存优先策略 | 防空目标≻火力打击目标≻指挥控制目标 |
No.2 | 体系破击策略 | 高体系价值目标≻低体系价值目标 |
No.3 | 先机制盲策略 | 侦察情报目标≻防空目标≻指挥控制目标 |
No.4 | 保存实力策略 | 待命+高体系价值目标≻低体系价值目标 |
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