Modeling & Simulation
XIE Zhiqiang, QI Xiuli, YU Xiaohan, YAO Changhua
Modern computer wargames have been widely valued and applied. However, the ideal assumption in wargame systems that the observation among friendly forces is completely shared is far from the reality, which limits the simulation of many real-world situations. Therefore, in order to solve the above problems, this paper proposed a wargaming system framework with incomplete observation, where seats are the participants, and the wargaming simulation process is sorted out, including the model library, simulation engine, observations distribution, and front-end deduction. Then, referring to and comparing with mature wargame systems, we elaborately designs the elements of the wargame system related to the incomplete observation, such as seat model, communicator operator, intelligence model, communication action and adjudication, as well as the generation process of the incomplete observation. Finally, a red-blue confrontation scenario with three seats versus four seats was designed to verify the feasibility and effectiveness of the wargaming system described in this paper.